![]() ![]() At least it gives the illusion of verticality. While one corner of the track is lifted into the air to make use of the anti-gravity mechanic, it makes no difference in actual gameplay. #90 – GBA Mario CircuitĪt first glance GBA Mario Circuit appears to one up the previous two tracks from the SNES by not being completely flat, but don’t be fooled. Each lap actually takes you through different environments, from the beach to the city proper, and finally to a POS oil field, just like the real Los Angeles. Los Angeles Laps is the next city track, and it gets points over the others for being more visually varied. Driving through the stadium and avoiding the giant wiggler bring in obstacles not present in some of the other city tracks, but it still suffers from being pretty flat. ![]() Madrid Drive is another city track, but it has a little more going for it than Paris did. While not technically present in Mario Kart 8, this moon took so many attempts for me to finally get that it earns a place on this list out of respect. #92.5 – That One Mario Odyssey Moon With the RC Car #93 – SNES Mario Circuit 3Īnother SNES Track, Mario Circuit 3 has all of the same problems: a flat, bland track that is visually very samey throughout, with very little interesting about it. The environment is completely flat, and the somewhat thin bridges are the only real obstacles, if you can even call them that. #94 – SNES Donut Plains 3ĭonut Plains 3 is visually very pretty, but not all too fun to race on. ![]() Maybe deep down I don’t even like leaving my house I don’t know – but these tracks don’t do it for me. The environment is pretty, so it ranks higher than Paris, but not by much. #95 – Tour Tokyo BlurĮvery single Lap in Tokyo Blur feels the exact same, and it’s 60% freeway. Paris Promenade ranks lowest on the list because it has the least variation of them all, leaving you with a pretty bland circuit that you drive backwards on the third lap. They all share the same gimmick of changing the track layout each lap, but I don’t find that very interesting when the tracks themselves are boring in the first place. I don’t really like any of the tracks based on real cities. The real city tracks can certainly be entertaining to look at, but get old quick. They’re almost all either real city tracks from Tour, or “tutorial tracks” that are mainly to ease new players into the mechanics of their respective games. The tracks in F-Tier are the ones no true gamer would reasonably enjoy playing. This is the official Hard Drive Mario Kart 8 Deluxe track tier list. ![]() That’s why I spent the last 17 hours of my life playing and ranking every single one, to see which ones come out on top. Your friends are only going to put up with losing to you so many times in a row, so you need to know which tracks to play and which to skip. Now that the final wave of DLC is out, there are a lot of tracks in Mario Kart 8 Deluxe. This new DLC would bring 12 additional cups to the game across six waves, spread out over almost two years. That is until early 2022, when Nintendo announced the Booster Course Pass. Mario Kart 8 was then ported to the Nintendo Switch in 2017 as Mario Kart 8 Deluxe, packaging the original game with all of its DLC, seemingly as a complete and definitive version of the game. Two waves of DLC were released for the Wii U version of the game, each bringing an additional eight tracks, bringing the total up to 48. Mario Kart 8 released in 2014 on the Wii U with the standard 32 tracks – 16 new and 16 returning “retro” tracks – split across 8 cups. ![]()
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